How my pixels got into ROM

February 26, 2016

P0-Snake-cart-header

This time I’m writing about a C64 game and how I got involved with it, rewinding to early 2015.

For my part things got in motion when my Out Run Memories picture got some positive attention at the time of its release. Thanks to that I got in contact with Antonio Savona, who kindly asked me if I could make a loading picture for his game P0 Snake. Antonio had already created the game for the RGCD C64 16KB Cartridge Game Development Competition 2014, and the game ended up winning the competition by a fair margin!

And it’s no surprise. It’s a clever snake game with a twist, with varied levels and gameplay, and an ingenious one-button game mechanics! On top of the solid game design there are some surprising features for a 16k game like a password system and digitized speech samples! I mean, the game fits into 16 kilobytes. And when that game greets you with a speech sample saying “Welcome to P zero Snake” and introduces more samples during the gameplay, it does raise an eyebrow! There’s an interesting article at the game’s development blog about the challenges with the audio and how it was pulled off.

Just take a look. Note the clever references to various classic games:

Thanks to the 16k game’s success and popularity, it was going to have an extended RGCD C64 cartridge release. And for this extended version I got to make the intro screen! Read the rest of this entry »